﻿using System;
using System.Collections.Generic;
using System.Text;

namespace GuessTicketClass.Entity
{
    /// <summary>
    /// 获取组号的历史中奖数据
    /// </summary>
    public class TicketGroupsInfo
    {
        public TicketGroupsInfo()
        { }

        private string _depth;
        private string _frequency;
        private string _objticket;

        private string _depthzeroinfreq;
        private string _depthnozeroinfreq;

        /// <summary>
        /// 深度
        /// </summary>
        public string Depth
        {
            get
            {
                return _depth;
            }
            set
            {
                this._depth = value;
            }
        }
        /// <summary>
        /// 频率
        /// </summary>
        public string Frequency
        {
            get
            {
                return _frequency;
            }
            set
            {
                this._frequency = value;
            }
        }
        /// <summary>
        /// 中奖号码
        /// </summary>
        public string ObjTicket
        {
            get
            {
                return _objticket;
            }
            set
            {
                this._objticket = value;
            }
        }
        /// <summary>
        /// 中奖号码中 深度为0号码的频率次数
        /// </summary>
        public string DepthZeroInFreq
        {
            get
            {
                return _depthzeroinfreq;
            }
            set
            {
                this._depthzeroinfreq = value;
            }
        }
        /// <summary>
        /// 中奖号码中 深度不为0号码的频率次数
        /// </summary>
        public string DepthNoZeroInFreq
        {
            get
            {
                return _depthnozeroinfreq;
            }
            set
            {
                this._depthnozeroinfreq = value;
            }
        }

    }
}
